---@class OWNER_VALUE_TYPE
-- 对应owner里的变量名字
return {
    { name = 'Id', value = 'id' },
    { name = '名字', value = 'name' },
    { name = '等级', value = 'level' },
    { name = '血量', value = 'hp' },
    { name = '上一帧血量', value = 'lastHp' },
    { name = '最大血量', value = 'maxHp' },
    { name = '主地图id', value = 'mainMapId' },
    { name = '地图id', value = 'mapId' },
    { name = '地图名字', value = 'mapName' },
    { name = '坐标', value = 'pos' },
    { name = '选择的角色序号', value = 'selectRoleIndex' },
    { name = "副本完成次数", value = "dungeonCompleteNum" },
    { name = "本地用户区块路径", value = "userPath" },
    { name = "最大角色数", value = "maxRole" },
    { name = "是否在移动", value = "isMoving" },
    { name = "自动按钮类型", value = "auto_type" },
}